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3D Modeling

Still Life | 2026 | Blender

Still Life | 2026 | Blender

MitchellJaelynn-Designed ResumeBG.png

Bisquit's Bakery! | 2025 | Blender

This 3D game concept trailer was created as a part of my Summer Experiential Explorations Program. The characters, objects, and environment models were all created and rigged in Blender. 

Process

Idea

At the beginning of this project, I started with the idea of creating a simple baking game with cute characters, and over the course of 14 weeks, I fleshed out this idea into an entire project that I worked on over the summer in 2025

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Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Character and Item Sketches

Screenshot 2025-06-09 at 8.58.18 PM.png
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Modeling

I created all the 3D models and textures in Blender, creating the Characters, Food Items and Level Stage in the program that I would then move over into Godot

Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Environment and Characters

Rigging

Next, I took the character models and created custom rigs for each character so that I could create separate animations for the game to use

Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Character Rig

Screenshot 2025-08-03 at 11.17.09 AM.png

Code

 I incorporated the 3D models and environments I into Godot, the game engine I selected. Working in this program was a new experience for me, learning how to code from scratch.

Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Godot Game Creation

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