
3D Modeling

Still Life | 2026 | Blender
Still Life | 2026 | Blender


Bisquit's Bakery! | 2025 | Blender
This 3D game concept trailer was created as a part of my Summer Experiential Explorations Program. The characters, objects, and environment models were all created and rigged in Blender.
Process
Idea
At the beginning of this project, I started with the idea of creating a simple baking game with cute characters, and over the course of 14 weeks, I fleshed out this idea into an entire project that I worked on over the summer in 2025


Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Character and Item Sketches




Modeling
I created all the 3D models and textures in Blender, creating the Characters, Food Items and Level Stage in the program that I would then move over into Godot
Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Environment and Characters
Rigging
Next, I took the character models and created custom rigs for each character so that I could create separate animations for the game to use

Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Character Rig

Code
I incorporated the 3D models and environments I into Godot, the game engine I selected. Working in this program was a new experience for me, learning how to code from scratch.
Jaelynn Mitchell | "Bisquit's Bakery!" | 2025 | Godot Game Creation


